Session 1: Group reflection
Group 3 Powerpoint: https://docs.google.com/a/connect.hku.hk/presentation/d/1Sn3MbeaBkdTXKJSHb2dhB-E6oiX0L2Z98TOps3shKWg/edit?usp=sharing -------------------------------------------------------------- Group members Danny Jasmine Luna Ray Civen Introduction Kahoot is an online eLearning tool that has a game-based student response system (Wang, 2014). A game-based student response system “focuses on engaging and motivating the students through attractive graphical user-interfaces and audio” (Wang, Zhu and Saetre, 2016, p. 729). In Kahoot, the gamification is achieved by temporarily transforming the classroom into a game show where the teacher has the role of a game show host and the students are the competitors (Wang, Zhu and Saetre, 2016). Through gamification, Kahoot presents a student-response system which focuses on motivation and engagement (Wang, Zhu and Saetre, 2016). Kahoot is “fast paced and fun, which supports creative energy and student partic...