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Session 3: Group Reflection

Reflection The ADDIE model was useful in helping us develop a more in-depth understanding on the teaching material we were making. In the analysis phase, we had to determine who our target audience was and what we expected them to learn from the tutorial video. This helped us narrow down on what we wanted to include in the tutorial video as we considered their needs and their expected gain from watching this tutorial video. In the design phase, we started to plan on what we wanted to specifically include in the tutorial video. We created a rough storyboard on Microsoft Powerpoint by taking screenshots of the steps we wanted to include in creating the four different types of Kahoot. We would also note down key steps in the notes page at the bottom. This helped give us a clearer picture and rundown of how the tutorial video would be like. Afterwards, we considered the resources available to us to create the tutorial video. We considered a range of animation platforms ...

Session 3: Creating a digital narrative

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Creating a digital narrative  For this task, we have decided to create a tutorial video on how to use Kahoot. Kahoot is defined as a game-based student response system, where teachers become a game show host and students become the competitors (Wang, 2014). The classroom environment is transformed into a game show (Wang, 2014). Players earn points by answering questions in order to appear on the top five on the scoreboard. The competition that arises from competing against each other creates a valuable learning experience for students (Icard, 2014 as cited in Dellos, 2015). In addition, gamification is created through using playful and colourful graphics and audio, which results an increase in engagement (Wang, 2014). This form of game-based learning creates an atmosphere where students are highly engaged and critically thinking (Icard, 2014 as cited in Dellos, 2015). It is a platform that is beneficial for teachers to engage students when introducing new conte...